2011/12/31

storyboard


notes- visual complexity


How to make visual map
http://www.visualcomplexity.com/vc/
suggested by Sadhna JAIN

Generative system- case study from GDC area


Puddle Builder 03 [Processing]

Used for the Posters and flyers for The Puddle (Stall 6), Andreas Gysin with Sidi Vanetti created this Processing for the production of the rasters, eventually screen printed on coloured paper.
Built with a modified version of Toxi’s cp5magic.
Try the applet version of the Puddle Builder 03 (PDF export is disabled).
Andreas Gysin. Born in Zürich. Design and code in Lugano, Switzerland. Occasionally teaching interaction at SUPSI, Lugano and ECAL, Lausanne. For projects and weirdness with pal Sidi Vanetti visit: www.gysin-vanetti.com
Previously: hms [iPhone] - a digital sculpture by Andreas Gysin
 
   

2011/12/30

Generative Photography


Generative Photography [Processing]

In the last few weeks Ishac Bertran has been making experiments in the area of “Generative Photography”. He describes the process where the digital drawings are sequentially projected on to a screen in a dark room and photographed using long exposure times. As in generative art, this photography technique uses an algorithm that is polluted with a certain randomness. The randomness comes from rendering imperfections and the asynchrony between the frame rate of the video signal and the refresh rate of the projector.
Glitches are unique, almost impossible to reproduce, and usually imperceptible to the naked eye. This technique gives shape to these digital glitches and captures their unpredictable beauty…The experiments pursue an artistic exploration to achieve a certain aesthetic outcome more than a research on computer engineering…
Most recent experiments analyze the glitches caused by the rendering and the asynchrony between the frame rate of the video signal and the refresh rate of the projector. Running a Processing sketch and then photographed, he uses various photographic techniques including exposure, speed, framerates to seek out the glitches sometimes caused by the computer monitor or graphics card and sometimes what is caught in between the digital and analogue mediums.
Ishac has also set up a dedicated website where experiments can be seen generativephotography.com or track the progress on blog.ishback.com

Generative system_motion-graphic


http://couleurblind.com/tag/motion-graphic/
A new article about one thing I really find very interesting: to combine Music and motion Graphic and animation. hope you like it as well!
Abstract birds are Pedro Mari and Natan Sinigaglia, two visual music artists.Their work combines images with sounds through the use of musical instruments interfaced with generative systems dedicated to audiovisual creation in real time. The musical aesthetic is rooted both in the tradition of classical music and in the well-established tradition of jazz, drawing in particular from the latter the improvisatory nature of execution, which is crucial in the work of Abstract Birds. The visual aesthetic is abstract, with a conscious use of shapes and colors, although the dynamics of the audiovisual world take inspiration from the natural world.
  
“Celeste Motus” is an audiovisual suite in three movements. Both the music and the visuals are generated in realtime using the input of two electric instruments (a wind instrument and a piano).The original setup is meant to be a three screens span mode resulting in a panoramic 4:1 view. The theme of the suite is the growth of consciousness, a growth that develops during the three movements.
more to see:
 

2011/12/29

Generative systems


Generative systems are systems that use a few basic rules to yield patterns. Depending on the rules, the patterns can be extremely varied and unpredictable. One of the more well-known examples is Conway’s Game of Life, a cellular automaton. Another example is Boids. More examples can be found in generative musicgenerative art, and, more recently, in video games such as Spore.
Game designer Will Wright and musician Brian Eno discuss the generative systems used in their respective creative works. This clip features original music by Brian Eno.
—–
Will Wright and Brian Eno on “Playing with Time.”
In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of “generative” creation.
Back in the 1970s both speakers got hooked by cellular automata such as Conway’s “Game of Life,” where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright’s genre-busting computer game “SimCity” in 1989. Eno was additionally inspired by Steve Reich’s “It’s Gonna Rain,” in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno’s “Music for Airports” (1978), and the genre he named “ambient music” was born.
The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today’s “faster/cheaper” mind set and promote “slower/better” thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years – The Long Now Foundation

2011/12/25

Walter Benjamin Project


STAGE 1- read / absorb / analyse / confuse

This project was my first MA project-Walter Benjamin project. The primary aim of the project is to develop a creative link between theory and practice.

At first we read, absorbed, and shared reflections about Walter Benjamins text The Work of Art in the Age of Mechanical Reproduction. After reading the paper, we were told to think about what concept of Aura is.

Its so hard to read such a difficulty academic theory for me, who is International student.

So at that period, I found translated text and many different commentaries and analysis about this text to help me understand this theory deeply.

I was very confused for the MA course began studying theory, as before BA's education in my country, whenever started a project, the teacher would told us to search the definition in this area and to search the field of good artworks, then analysed them.

After the first presentation, I found that my analysis is not enough, the overall generalization ability is not enough, and way of thinking was too much emphasis on small details. My way of thinking was arrangement of type from top to bottom , rather than divergent thinking.


STAGE 2- exhibition / analyse / confuse

In the second stage, I visited the exhibition Postmodern: Subversion and Style and analysed the exhibition in relationship to Benjamins paper.


Most influential among the 'Postmodernism' exhibition, arguably, was these friendly and animated product designs. It is fascinating for these pastel-coloured, toy-like objects- to be put a friendly face onto appliances that were normally functionalist and severe.

1. Brilliant Michele De Lucchi, who had created convincing product designs in the postmodern style: a set of prototypes for the Italian manufacture Girmi.

2. Alessandro Mendini's artwork- redesign of a 1940s chest of drawers-by transforming an Art Deco chest of drawers into a jagged neo- Futurist collage, festooning a sofa with ornament derived from Kandinsky paintings, simultaneously mocked modernist art and design history.

His strategy of 'redesign' in which an exciting thing was rearranged and/ or decorated- was a clever and expedient way to make a charismatic, photo-ready object.



CONFUSED- I was asking myself...

Isn't it a personal matter to see the exhibition? Why it is a part of the school education?

*  Learning is not a teacher to teach you weather it is to do or not. It decided by yourself. The teacher is on the side to guide you and help you, rather than to inculcate all of knowledge to you.

*  In design and life, it is very important for a designer to see other artist work and get inspired from them. Continuing to accumulate in the design and life is a matter of cardinal significance.

Benjamin's theory is a theory a long time ago, What is the connection with the postmodernism exhibition ?



STAGE 3- practice / group discussion / problem / confuse

Before MA education, I had never done the practice based on the theory. So I do not know how to started the practice, even though we had the discussion of whether 'Aura' is existance or not.

I carefully tried to started with Digital bring human a new Aura, and began to proceed from the way of photography. Then I found my series of photos, which was took from a small hole in the exhibition(2011Degree Show of Central Saint Martins College of Art and Design) of works of art. The holes inside are placed the micro-architectural street model. [photo 1]

After group discussion, I found that I should not just limited to the surface of theory, but deeper to find how to solve the problem.


So I started to re-think theory with digital, film and media.
Occasionally, I went to WhiteChapel gallery to see the exhibition, and found the book 'Paper-craft Design and Art with the Paper', which has a lot of excellent artworks. I began to consider the material of paper to do this project. I have not tried paper-craft design before, so why not to try this area?

So I began to consider the paper and medias relationship. I thought to use the newspaper combined with the concept of the paper plane to communicate information to the audience, in order to represent  the relationship between the media and the people.

Then I was thinking about human and digital media's relationship. The concept of 'delivery information' was formed.

At that time, we had Genery Theory discussion in English Support course, we talked about 1989 Tiananmen Square Massacre and many political issues about China. Then after I saw many different documentary in Youtube about these issues. I began to doubt media.

Before this course, I haven't doubt news from media before.




PRACTICE OUTPUT


Based on  Mechanical Reproduction and digital medias expand, mass information are made by different media and the Internet.

I searched different countries official media's logo to represent media's position and use small ball to represent human.

When mass media communicate information to humans, while people also convey kinds of information to media, which forms social interaction.

THE CONCEPT

When people receive mass information from digital era, we should keep critical thinking about it.




THE FAILURES

When I show my work to classmates, they can understand what I want to communicate, but if I dont say the small ball represent human, they wouldn't think about that.


WHAT I HAVE LEARNT

How to analyse and focus on the research are important.

How to make experiments based on the research is more important.

Not just limit to Graphic Design area, try more field.

REVOLVE

In this course, I felt that I did not have a good combination of theory and practice.  I was not good at analyse the theory and practice based on the theory.

Do not be afraid that my views are wrong, do not be afraid to lose face,  school is the palace I can make mistakes and grow. Learning from the mistake is important.

Critical thinking and process are very important.

Group discussion is a way to share knowledge and learn from others. Listen and accept my audience's comments and opinions and then critical think about my work to choose my own way to achieve it.


I was very dynamic in the process of  practice  discussion, and I had full energy to see different  exhibitions, but I usually did not  bring with the problem to see the exhibition, and always look at the form first, but careless about what the relevant content communicate to audience.